
I have a couple of responses myself to Tavinor's piece. One is that I really need to finish Bioshock. I keep skimming past portions of these essays so as to remain unspoiled. (Of course, if Bioshock really is art, then it should stand up without a surprise twist. I can't imagine putting aside Madame Bovary once I knew (spoiler alert!) that Emma dies. However, it's becoming increasingly clear that Bioshock is the game around which the videogame/art discussion will take place. Essays like "Ludonarrative Dissonance in Bioshock" (among others) suggest that Bioshock will be the game around which much discussion of the medium will take place. That's OK, as I can't think of a better one, except possibly Braid, which I also didn't quite finish. But Braid is a short independent game, and so Bioshock is probably a more representative example of what a commercial studio could accomplish if it decided producing a serious game was worth the effort.


Now I couldn't actually finish Braid. I don't enjoy platform gaming, probably because I've never really had the reflexes for it. Still, Ebert appears to have missed the entire conceit of Braid, which is that some of its puzzles can only be solved by reversing time and taking back previous actions. A complex series of maneuvers have to be completed to finish the level. In chess, this is known as playing the game.

While I like Tavinor's discussion of overlapping cultural activities, I actually think he concedes too much in responding to Ebert's argument about rules and competition. The fact of the matter is that in many many games produced these days, one does not win, though it's again unsurprising that Ebert doesn't realize this fact. You don't win Bioshock and you don't win Braid. You finish them, as you might finish a novel. Except in PvP areas of MMOs, there's very little competition in the sense that Ebert suggests.

But is it art? At this point, I finally think Ebert makes a valid point, just not perhaps the one he intends. He's right to suggest that gamers shouldn't worry about whether games are art. Games, like film, painting and theater, are cultural productions, more or less engaging, more or less complex. Critics like Tavinor can probably more fruitfully spend their time analyzing games themselves than they can trying to persuade anyone that games measure up to the the arbitrary aesthetic standards of Roger Ebert.
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